Gloomhaven Ability Cards by Class and Level
As a seasoned board game enthusiast and an absolute Gloomhaven nerd, I’m here to share the secrets of mastering Gloomhaven ability cards. So, what exactly are Gloomhaven ability cards, and how can they transform your gaming experience?
In Gloomhaven, there are two main types of ability cards: monster or boss ability cards and character ability cards for each class. Monster or boss ability cards govern the actions and attacks of the various adversaries you’ll encounter throughout your adventures. On the other hand, character ability cards are unique to each class and grant your heroes a wide array of skills and powers to wield in their quest for glory.
This article will only focus on the Gloomhaven Character ability cards list by class and level. If you are interested in monster ability cards or boss ability cards, I have already covered those in the previous articles.
To quickly scroll to the section of interest, you can click on the links in the Gloomhaven character class table and their respective ability cards below:
- BERSERKER
- LEVEL 1 ABILITY CARDS: BLOOD PACT, BOUNCE BACK, CAUTERIZE, DAZING WOUND, DEFIANCE OF DEATH, FROM THE BRINK, FURIOUS AID, GROWING RAGE, RESOLUTE STAND, STRENGTH IN AGONY
- LEVEL 2 ABILITY CARDS: BREAK THE CHAINS, RECKLESS OFFENSIVE
- LEVEL 3 ABILITY CARDS: FATAL FURY, SPIKED ARMOR
- LEVEL 4 ABILITY CARDS: FLURRY OF AXES, SHINY DISTRACTION
- LEVEL 5 ABILITY CARDS: FINAL FIGHT, SEEING RED
- LEVEL 6 ABILITY CARDS: DEVIL HORNS, UNSTOPPABLE DESTRUCTION
- LEVEL 7 ABILITY CARDS: BURNING HATRED, CARELESS CHARGE
- LEVEL 8 ABILITY CARDS: BONE BREAKER, VENGEFUL BARRAGE
- LEVEL 9 ABILITY CARDS: IMMORTALITY, THE MAW OF MADNESS
- LEVEL X ABILITY CARDS: GLASS HAMMER, NUMB THE PAIN, UNBRIDLED POWER
- BRUTE
- LEVEL 1 ABILITY CARDS: EYE FOR AN EYE, GRAB AND GO, LEAPING CLEAVE, OVERWHELMING ASSAULT, PROVOKING ROAR, SHIELD BASH, SPARE DAGGER, SWEEPING BLOW, TRAMPLE, WARDING STRENGTH
- LEVEL 2 ABILITY CARDS: FATAL ADVANCE, JUGGERNAUT
- LEVEL 3 ABILITY CARDS: BRUTE FORCE, HOOK AND CHAIN
- LEVEL 4 ABILITY CARDS: DEVASTATING HACK, UNSTOPPABLE CHARGE
- LEVEL 5 ABILITY CARDS: SKIRMISHING MANEUVER, WHIRLWIND
- LEVEL 6 ABILITY CARDS: IMMOVABLE PHALANX, QUIETUS
- LEVEL 7 ABILITY CARDS: CRIPPLING OFFENSIVE, DEFENSIVE TACTICS
- LEVEL 8 ABILITY CARDS: FRENZIED ONSLAUGHT, SELFISH RETRIBUTION
- LEVEL 9 ABILITY CARDS: FACE YOUR END, KING OF THE HILL
- LEVEL X ABILITY CARDS: BALANCED MEASURE, SKEWER, WALL OF DOOM
- BLADESWARM
- LEVEL 1 ABILITY CARDS: CALL OF THE GRAVE, CORRUPTING PARASITES, SOUL LEECHES, DEATH MARCH, CREEPING BEETLES, DEFLECTING BLADES, ENGULFING STINGERS, ANGRY WASPS, FOCUSED SCOURGE, HIVE MIND, OMNISCIENT ASSAULT, SCATTERED DEFENSE, SWARMING MINIONS, THE STORM’S EDGE
- LEVEL 2 ABILITY CARDS: INFEST, OVERWHELMING OFFENSIVE
- LEVEL 3 ABILITY CARDS: ARMED AND DANGEROUS, PUTRID GRUBS, BLOAT MAGGOTS
- LEVEL 4 ABILITY CARDS: INCUBATION, VAMPIRIC TEMPEST
- LEVEL 5 ABILITY CARDS: BIOLUMINESCENCE, LIGHTNING MOTHS, CYCLONE OF BLADES
- LEVEL 6 ABILITY CARDS: BLOOD DRAIN, SUNSTROKE
- LEVEL 7 ABILITY CARDS: FURY OF THE HORDE, RAGE HORNETS, REPULSIVE HOST
- LEVEL 8 ABILITY CARDS: BONE DAGGERS, ENDLESS BITING
- LEVEL 9 ABILITY CARDS: OASIS, WASTELAND, RUST VERMIN
- LEVEL X ABILITY CARDS: GRASPING ADVANCE, TOMB OF THE IMMORTAL, UNSTOPPABLE ARMY, STEEL SCARABS
- BEAST TYRANT
- LEVEL 1 ABILITY CARDS: CONCENTRATED RAGE, DISAPPEARING WOUNDS, DISORIENTING ROAR, FORCEFUL SWIPE, HOWLING BOLTS, MAUL, PATCH FUR, RELENTLESS ALLY, TATTERED WOLF, SPIRIT SWAP, VENOMOUS ALLY, GREEN ADDER
- LEVEL 2 ABILITY CARDS: EARTHEN SPIKES, ENERGIZING STRIKE
- LEVEL 3 ABILITY CARDS: UNSTOPPABLE BEAST, VICIOUS ALLY, SWAMP ALLIGATOR
- LEVEL 4 ABILITY CARDS: ANCIENT WARD, PUNCH THROUGH
- LEVEL 5 ABILITY CARDS: RAMPAGE, STONE SIGIL, MONOLITH
- LEVEL 6 ABILITY CARDS: BLOOD HUNGER, PRIMAL BLESSING
- LEVEL 7 ABILITY CARDS: STORM SIGIL, WIND TOTEM, TYRANNICAL FORCE
- LEVEL 8 ABILITY CARDS: LASH OUT, NATURAL REMEDY
- LEVEL 9 ABILITY CARDS: JAWS OF DEATH, TRIBAL SIGIL, SPIRIT BANNER
- LEVEL X ABILITY CARDS: BORROWED ESSENCE, FOCUSED AGGRESSION, SOARING ALLY, RED FALCON
- CRAGHEART
- LEVEL 1 ABILITY CARDS: AVALANCHE, BACKUP AMMUNITION, CRATER, CRUSHING GRASP, DIRT TORNADO, EARTHEN CLOD, MASSIVE BOULDER, OPPOSING STRIKE, ROCK TUNNEL, RUMBLING ADVANCE, UNSTABLE UPHEAVAL
- LEVEL 2 ABILITY CARDS: EXPLOSIVE PUNCH, SENTIENT GROWTH
- LEVEL 3 ABILITY CARDS: BLUNT FORCE, CLEAR THE WAY
- LEVEL 4 ABILITY CARDS: KINETIC ASSAULT, ROCK SLIDE
- LEVEL 5 ABILITY CARDS: PETRIFY, STONE PUMMEL
- LEVEL 6 ABILITY CARDS: CATACLYSM, DIG PIT
- LEVEL 7 ABILITY CARDS: BRUTAL MOMENTUM, METEOR
- LEVEL 8 ABILITY CARDS: LUMBERING BASH, ROCKY END
- LEVEL 9 ABILITY CARDS: BLIND DESTRUCTION, PULVERIZE
- LEVEL X ABILITY CARDS: FORCEFUL STORM, HEAVING SWING, NATURE’S LIFT
- DOOMSTALKER
- LEVEL 1 ABILITY CARDS: A MOMENT’S PEACE, CRIPPLING NOOSE, DETONATION, FELLING SWOOP, WAR HAWK, FOOT SNARE, FRIGHTENING CURSE, MULTI-PRONGED ASSAULT, RACE TO THE GRAVE, RAIN OF ARROWS, SOLID BOW, SWIFT TRICKERY, VITAL CHARGE, BATTLE BOAR
- LEVEL 2 ABILITY CARDS: EXPOSE, RELENTLESS OFFENSIVE
- LEVEL 3 ABILITY CARDS: DARKENED SKIES, PRESS THE ATTACK
- LEVEL 4 ABILITY CARDS: FLIGHT OF FLAME, SINGULAR FOCUS
- LEVEL 5 ABILITY CARDS: INESCAPABLE FATE, WILD COMMAND
- LEVEL 6 ABILITY CARDS: CAMOUFLAGE, NATURE’S HUNGER, GIANT TOAD
- LEVEL 7 ABILITY CARDS: CRASHING WAVE, IMPENDING END
- LEVEL 8 ABILITY CARDS: FERAL INSTINCTS, RISING MOMENTUM
- LEVEL 9 ABILITY CARDS: LEAD TO SLAUGHTER, PREDATOR AND PREY, SPITTING COBRA
- LEVEL X ABILITY CARDS: FRESH KILL, SAP LIFE, THE HUNT BEGINS, VICIOUS JACKAL
- ELEMENTALIST
- LEVEL 1 ABILITY CARDS: FORMLESS POWER, FRIGID TORRENT, ICE SPIKES, INFERNAL VORTEX, LAVA ERUPTION, PURE AUGMENTATION, RAW ENHANCEMENT, SHAPING THE ETHER, STOKING HAIL, TREMULANT CYCLONE
- LEVEL 2 ABILITY CARDS: BOILING ARC, CRYSTALLIZING BLAST
- LEVEL 3 ABILITY CARDS: BURIAL, CHAIN LIGHTNING
- LEVEL 4 ABILITY CARDS: GRAVEL VORTEX, PRIMAL DUALITY
- LEVEL 5 ABILITY CARDS: OBSIDIAN SHARDS, WINTER’S EDGE
- LEVEL 6 ABILITY CARDS: EYE OF THE HURRICANE, SIMULACRUM, DOPPELGANGER
- LEVEL 7 ABILITY CARDS: PRAGMATIC REINFORCEMENT, VENGEANCE
- LEVEL 8 ABILITY CARDS: ELEMENTAL AEGIS, VOLATILE CONSUMPTION
- LEVEL 9 ABILITY CARDS: ETERNAL EQUILIBRIUM, ETHEREAL MANIFESTATION, MANA SPHERE
- LEVEL X ABILITY CARDS: BRILLIANT FLASH, ENCOMPASSING SHADOW, MALLEABLE EVOCATION
- MINDTHIEF
- LEVEL 1 ABILITY CARDS: EMPATHETIC ASSAULT, FEARSOME BLADE, FEEDBACK LOOP, GNAWING HORDE, RAT SWARM, INTO THE NIGHT, PARASITIC INFLUENCE, PERVERSE EDGE, SCURRY, SUBMISSIVE AFFLICTION, THE MIND’S WEAKNESS
- LEVEL 2 ABILITY CARDS: HOSTILE TAKEOVER, WRETCHED CREATURE, MONSTROUS RAT
- LEVEL 3 ABILITY CARDS: BRAIN LEECH, SILENT SCREAM
- LEVEL 4 ABILITY CARDS: CRANIUM OVERLOAD, PILFER
- LEVEL 5 ABILITY CARDS: FROZEN MIND, MASS HYSTERIA
- LEVEL 6 ABILITY CARDS: CORRUPTING EMBRACE, DARK FRENZY
- LEVEL 7 ABILITY CARDS: PSYCHIC PROJECTION, VICIOUS BLOOD
- LEVEL 8 ABILITY CARDS: DOMINATION, SHARED NIGHTMARE
- LEVEL 9 ABILITY CARDS: MANY AS ONE, RAT KING, PHANTASMAL KILLER
- LEVEL X ABILITY CARDS: FRIGID APPARITION, POSSESSION, WITHERING CLAW
- NIGHTSHROUD
- LEVEL 1 ABILITY CARDS: BLACK KNIVES, CLOAK OF SHADE, DANCING SHADOWS, DOOMED BREEZE, EMPOWERING VOID, ENERVATING WOUND, SILENT FORCE, SMOKE STEP, SPIRIT OF THE NIGHT
- LEVEL 2 ABILITY CARDS: PREPARE FOR THE KILL, SOULFIRE
- LEVEL 3 ABILITY CARDS: ARMOR OF THE NIGHT, TERROR BLADE
- LEVEL 4 ABILITY CARDS: GRIM SUSTENANCE, NIGHTFALL
- LEVEL 5 ABILITY CARDS: BLACK ARROW, CLAWS OF THE NIGHT
- LEVEL 6 ABILITY CARDS: SWALLOWED BY FEAR, UNSEEN DREAD
- LEVEL 7 ABILITY CARDS: EYES OF THE NIGHT, QUIET FRENZY
- LEVEL 8 ABILITY CARDS: GLOOM DARTS, LURKING RUIN
- LEVEL 9 ABILITY CARDS: ANGEL OF DEATH, VOICE OF THE NIGHT
- LEVEL X ABILITY CARDS: CONCEALED DOMINANCE, DARK CLOUD, WINGS OF THE NIGHT
- PLAGUEHERALD
- LEVEL 1 ABILITY CARDS: BITING GNATS, CREEPING CURSE, FOUL WIND, GATHERING DOOM, GRASPING VERMIN, PARALYZING BITE, SCATTERED TERROR, SPREAD THE PLAGUE, VILE PESTILENCE, WINGED CONGREGATION, WRETCHED SWARM
- LEVEL 2 ABILITY CARDS: ROT MAGGOTS, UNDER THE SKIN
- LEVEL 3 ABILITY CARDS: FETID FLURRY, SUCCUMB TO THE GIFT
- LEVEL 4 ABILITY CARDS: NIGHTMARISH AFFLICTION, STORM OF WINGS
- LEVEL 5 ABILITY CARDS: ACCELERATED END, WILLING SACRIFICE
- LEVEL 6 ABILITY CARDS: BLACK TIDES, STINGING CLOUD
- LEVEL 7 ABILITY CARDS: AIRBORNE TOXIN, BANEFUL HEX
- LEVEL 8 ABILITY CARDS: GRIM BARGAIN, SPREADING SCOURGE
- LEVEL 9 ABILITY CARDS: CONVERT THE FLOCK, MASS EXTINCTION
- LEVEL X ABILITY CARDS: BLISTERING VORTEX, EPIDEMIC, VIRULENT STRAIN
- QUARTERMASTER
- LEVEL 1 ABILITY CARDS: CLEAVING AXE, CRIPPLING BOW, HASTENED STEP, IMPALING SPEAR, IRON BULWARK, OVERSIZED PACK, PROFICIENCY, RESTOCK, SHARPENING KIT
- LEVEL 2 ABILITY CARDS: BLADED BOOMERANG, REFRESHMENT
- LEVEL 3 ABILITY CARDS: CONTINUAL SUPPLY, SCROLL OF LIGHTNING
- LEVEL 4 ABILITY CARDS: GIANT CLUB, SIDE POUCH
- LEVEL 5 ABILITY CARDS: REINFORCED STEEL, SCROLL OF JUDGMENT
- LEVEL 6 ABILITY CARDS: CATASTROPHIC BOMB, QUIVER OF ARROWS
- LEVEL 7 ABILITY CARDS: REFORGE, SCROLL OF BLIZZARDS
- LEVEL 8 ABILITY CARDS: FORTIFIED POSITION, PORTABLE BALLISTA
- LEVEL 9 ABILITY CARDS: BAG OF HOLDING, SCROLL OF ANNIHILATION
- LEVEL X ABILITY CARDS: CRUSHING HAMMER, RESERVED ENERGY, SCROLL OF RECALL
- SAWBONES
- LEVEL 1 ABILITY CARDS: BATTLEFIELD MEDICINE, BLOODY SAW, BOOSTER SHOT, CURATIVE MIXTURE, FIRST AID, HAND OF THE SURGEON, HOLD BACK THE PAIN, MOBILE RESPONSE, SYRINGE, TRIAGE
- LEVEL 2 ABILITY CARDS: HAMSTRING, PRECAUTION
- LEVEL 3 ABILITY CARDS: REGENERATIVE TISSUE, VITAL STRIKE
- LEVEL 4 ABILITY CARDS: BLOOD TRANSFUSION, DO NO HARM
- LEVEL 5 ABILITY CARDS: AMPUTATE, RESEARCH THE CURE
- LEVEL 6 ABILITY CARDS: EUTHANIZE, PRESCRIPTION
- LEVEL 7 ABILITY CARDS: MASTER PHYSICIAN, SURGEON’S SATCHEL
- LEVEL 8 ABILITY CARDS: BEDSIDE MANNER, GENTLEMAN’S ANGER
- LEVEL 9 ABILITY CARDS: GRISLY TRAUMA, PREP FOR SURGERY
- LEVEL X ABILITY CARDS: PREVENTION IS KEY, TEAMWORK, VACCINE
- SCOUNDREL
- LEVEL 1 ABILITY CARDS: BACKSTAB, FLANKING STRIKE, QUICK HANDS, SINGLE OUT, SMOKE BOMB, SPECIAL MIXTURE, THIEF’S KNACK, THROWING KNIVES, VENOM SHIV
- LEVEL 2 ABILITY CARDS: FLINTLOCK, OPEN WOUND
- LEVEL 3 ABILITY CARDS: DUELIST’S ADVANCE, HIDDEN DAGGERS
- LEVEL 4 ABILITY CARDS: FLURRY OF BLADES, GRUESOME ADVANTAGE
- LEVEL 5 ABILITY CARDS: CULL THE WEAK, VISAGE OF THE INEVITABLE
- LEVEL 6 ABILITY CARDS: BURNING OIL, CRIPPLING POISON
- LEVEL 7 ABILITY CARDS: SPRING THE TRAP, STICK TO THE SHADOWS
- LEVEL 8 ABILITY CARDS: PAIN’S END, STILETTO STORM
- LEVEL 9 ABILITY CARDS: LONG CON, WATCH IT BURN
- LEVEL X ABILITY CARDS: SINISTER OPPORTUNITY, SWIFT BOW, TRICKSTER’S REVERSAL
- SUNKEEPER
- LEVEL 1 ABILITY CARDS: BRILLIANT PRAYER, CAUTIOUS ADVANCE, DAZZLING CHARGE, DEFENSIVE STANCE, EMPOWERING COMMAND, HAMMER BLOW, HOLY STRIKE, LAY ON HANDS, PROTECTIVE BLESSING, PURIFYING AURA, TACTICAL ORDER
- LEVEL 2 ABILITY CARDS: PRACTICAL PLANS, UNWAVERING MANDATE
- LEVEL 3 ABILITY CARDS: BURNING FLASH, MOBILIZING AXIOM
- LEVEL 4 ABILITY CARDS: ENGULFING RADIANCE, RIGHTEOUS STRENGTH
- LEVEL 5 ABILITY CARDS: PATH OF GLORY, SCALES OF JUSTICE
- LEVEL 6 ABILITY CARDS: ILLUMINATE THE TARGET, SUPPORTIVE CHANT
- LEVEL 7 ABILITY CARDS: BRIGHT AEGIS, WEAPON OF PURITY
- LEVEL 8 ABILITY CARDS: CLEANSING FORCE, INSPIRING SANCTITY
- LEVEL 9 ABILITY CARDS: ANGELIC ASCENSION, DIVINE INTERVENTION
- LEVEL X ABILITY CARDS: BEACON OF LIGHT, DAYBREAK, GLORIOUS BOLT
- SOOTHSINGER
- LEVEL 1 ABILITY CARDS: CALL TO ACTION, DEFENSIVE DITTY, MARCHING BEAT, POWER BALLAD, SINGING ARROW, SONG OF SPEED, THROW VOICE, TUNING THE OUTCOME, WARDING DAGGER
- LEVEL 2 ABILITY CARDS: CHANGE TEMPO, SOOTHING LULLABY
- LEVEL 3 ABILITY CARDS: CRIPPLING CHORUS, ECHOING ARIA
- LEVEL 4 ABILITY CARDS: DISORIENTING DIRGE, INSPIRING ANTHEM
- LEVEL 5 ABILITY CARDS: MELODY AND HARMONY, MOBILIZING MEASURE
- LEVEL 6 ABILITY CARDS: PROVOKE TERROR, PULL THE STRINGS
- LEVEL 7 ABILITY CARDS: BOOMING PROCLAMATION, NIGHTMARE SERENADE
- LEVEL 8 ABILITY CARDS: COMMANDING PRESENCE, TRANQUIL TRILL
- LEVEL 9 ABILITY CARDS: CAPTIVATING PERFORMANCE, SHADOW PUPPETS
- LEVEL X ABILITY CARDS: NIMBLE KNIFE, UNENDING CHANT, WISTFUL WOUNDING
- SUMMONER
- LEVEL 1 ABILITY CARDS: BITING WIND, BLACK FIRE, BONDED MIGHT, FORGED FEROCITY, IRON BEAST, LIVING NIGHT, SHADOW WOLVES, MIGHTY BOND, UNENDING DOMINANCE, LAVA GOLEM, UNWAVERING HAND, WILD ANIMATION, THORN SHOOTER
- LEVEL 2 ABILITY CARDS: EARTHEN STEED, GRASPING THE VOID
- LEVEL 3 ABILITY CARDS: OOZING MANIFESTATION, SLIME SPIRIT, TEAR THE FABRIC
- LEVEL 4 ABILITY CARDS: DIVIDED MIND, LIVING MOUNTAIN, ROCK COLOSSUS
- LEVEL 5 ABILITY CARDS: CONJURED AID, HEALING SPRITE, STRENGTH IN NUMBERS
- LEVEL 6 ABILITY CARDS: ENDLESS SPIKES, NAIL SPHERES, INEXORABLE MOMENTUM
- LEVEL 7 ABILITY CARDS: NEGATIVE ENERGY, VOID EATER, STAFF OF VISIONS
- LEVEL 8 ABILITY CARDS: INTERVENING APPARITIONS, OTHERWORLDLY RAGE
- LEVEL 9 ABILITY CARDS: HORNED MAJESTY, BLACK UNICORN, INTERPLANAR MASTERY
- LEVEL X ABILITY CARDS: ETHEREAL VINES, LEATHERY WINGS, BAT SWARM, VOLATILE FLAME, LIVING BOMB
- SPELLWEAVER
- LEVEL 1 ABILITY CARDS: FIRE ORBS, FLAME STRIKE, FREEZING NOVA, FROST ARMOR, IMPALING ERUPTION, MANA BOLT, REVIVING ETHER, RIDE THE WIND
- LEVEL 2 ABILITY CARDS: FLASHING BURST, ICY BLAST
- LEVEL 3 ABILITY CARDS: COLD FIRE, ELEMENTAL AID
- LEVEL 4 ABILITY CARDS: FORKED BEAM, SPIRIT OF DOOM
- LEVEL 5 ABILITY CARDS: CHROMATIC EXPLOSION, ENGULFED IN FLAMES
- LEVEL 6 ABILITY CARDS: FROZEN NIGHT, LIVING TORCH, BURNING AVATAR
- LEVEL 7 ABILITY CARDS: STONE FISTS, TWIN RESTORATION
- LEVEL 8 ABILITY CARDS: COLD FRONT, ZEPHYR WINGS
- LEVEL 9 ABILITY CARDS: BLACK HOLE, INFERNO
- LEVEL X ABILITY CARDS: AID FROM THE ETHER, MYSTIC ALLY, CRACKLING AIR, HARDENED SPIKES
- TINKERER
- LEVEL 1 ABILITY CARDS: ENERGIZING TONIC, ENHANCEMENT FIELD, FLAMETHROWER, HARMLESS CONTRAPTION, DECOY, HOOK GUN, INK BOMB, NET SHOOTER, PROXIMITY MINE, REINVIGORATING ELIXIR, RESTORATIVE MIST, STUN SHOT, TOXIC BOLT
- LEVEL 2 ABILITY CARDS: DISORIENTING FLASH, STAMINA BOOSTER
- LEVEL 3 ABILITY CARDS: CRANK BOW, TINKERER’S TOOLS
- LEVEL 4 ABILITY CARDS: DANGEROUS CONTRAPTION, BATTLE BOT, MICRO BOTS
- LEVEL 5 ABILITY CARDS: DISINTEGRATION BEAM, NOXIOUS VIALS
- LEVEL 6 ABILITY CARDS: AUTO TURRET, GAS CANISTER
- LEVEL 7 ABILITY CARDS: CURATIVE AEROSOL, MURDEROUS CONTRAPTION, KILL BOT
- LEVEL 8 ABILITY CARDS: HARSH STIMULANTS, JET PROPULSION
- LEVEL 9 ABILITY CARDS: CHIMERIC FORMULA, LETHAL INJECTION
- LEVEL X ABILITY CARDS: POTENT POTABLES, REVIVING SHOCK, VOLATILE CONCOCTION
Mastering the synergy between these distinct card types is the key to triumphing over formidable foes and achieving victory in the ever-engaging world of Gloomhaven, so keep reading the article to see all the Gloomhaven character ability cards by level and initiative.
BERSERKER ABILITY CARDS LIST BY LEVEL
The Berserker is a fierce melee fighter that excels in dealing heavy damage to enemies. Players who enjoy aggressive playstyles and dealing massive damage will find the Berserker to be a satisfying choice. However, they may struggle with defense, so proper positioning and timing of attacks are crucial to avoid being overwhelmed by enemy forces. Strategically, the Berserker can focus on quickly eliminating dangerous enemies to protect their teammates and deal with immediate threats.

BERSERKER ABILITY CARDS LEVEL 1
BLOOD PACT
BLOOD PACT has an initiative value of 76.

BOUNCE BACK
BOUNCE BACK has an initiative value of 14.

CAUTERIZE
CAUTERIZE has an initiative value of 40.

DAZING WOUND
DAZING WOUND has an initiative value of 29.

DEFIANCE OF DEATH
DEFIANCE OF DEATH has an initiative value of 31.

FROM THE BRINK
FROM THE BRINK has an initiative value of 24.

FURIOUS AID
FURIOUS AID has an initiative value of 43.

GROWING RAGE
GROWING RAGE has an initiative value of 85.

RESOLUTE STAND
RESOLUTE STAND has an initiative value of 09.

STRENGTH IN AGONY
STRENGTH IN AGONY has an initiative value of 37.

BERSERKER ABILITY CARDS LEVEL 2
BREAK THE CHAINS
BREAK THE CHAINS has an initiative value of 53.

RECKLESS OFFENSIVE
RECKLESS OFFENSIVE has an initiative value of 21.

BERSERKER ABILITY CARDS LEVEL 3
FATAL FURY
FATAL FURY has an initiative value of 34.

SPIKED ARMOR
SPIKED ARMOR has an initiative value of 16.

BERSERKER ABILITY CARDS LEVEL 4
FLURRY OF AXES
FLURRY OF AXES has an initiative value of 27.

SHINY DISTRACTION
SHINY DISTRACTION has an initiative value of 08.

BERSERKER ABILITY CARDS LEVEL 5
FINAL FIGHT
FINAL FIGHT has an initiative value of 89.

SEEING RED
SEEING RED has an initiative value of 22.

BERSERKER ABILITY CARDS LEVEL 6
DEVIL HORNS
DEVIL HORNS has an initiative value of 31.

UNSTOPPABLE DESTRUCTION
UNSTOPPABLE DESTRUCTION has an initiative value of 57.

BERSERKER ABILITY CARDS LEVEL 7
BURNING HATRED
BURNING HATRED has an initiative value of 40.

CARELESS CHARGE
CARELESS CHARGE has an initiative value of 20.

BERSERKER ABILITY CARDS LEVEL 8
BONE BREAKER
BONE BREAKER has an initiative value of 41.

VENGEFUL BARRAGE
VENGEFUL BARRAGE has an initiative value of 38.

BERSERKER ABILITY CARDS LEVEL 9
IMMORTALITY
IMMORTALITY has an initiative value of 33.

THE MAW OF MADNESS
THE MAW OF MADNESS has an initiative value of 10.

BERSERKER ABILITY CARDS LEVEL X
GLASS HAMMER
GLASS HAMMER has an initiative value of 11.

NUMB THE PAIN
NUMB THE PAIN has an initiative value of 35.

UNBRIDLED POWER
UNBRIDLED POWER has an initiative value of 67.

BRUTE ABILITY CARDS LIST BY LEVEL
The Brute is a durable frontline tank with good crowd control abilities. This class is ideal for players who prefer a more defensive role and enjoy being the protective backbone of the party. Strategically, the Brute can draw enemy attention and protect vulnerable allies by using crowd control to disrupt enemy formations. Proper positioning can also block enemy paths and control the battlefield, enabling allies to deal with threats more effectively.

BRUTE ABILITY CARDS LEVEL 1
EYE FOR AN EYE
EYE FOR AN EYE has an initiative value of 18.

GRAB AND GO
GRAB AND GO has an initiative value of 87.

LEAPING CLEAVE
LEAPING CLEAVE has an initiative value of 54.

OVERWHELMING ASSAULT
OVERWHELMING ASSAULT has an initiative value of 61.

PROVOKING ROAR
PROVOKING ROAR has an initiative value of 10.

SHIELD BASH
SHIELD BASH has an initiative value of 15.

SPARE DAGGER
SPARE DAGGER has an initiative value of 27.

SWEEPING BLOW
SWEEPING BLOW has an initiative value of 64.

TRAMPLE
TRAMPLE has an initiative value of 72.

WARDING STRENGTH
WARDING STRENGTH has an initiative value of 32.

BRUTE ABILITY CARDS LEVEL 2
FATAL ADVANCE
FATAL ADVANCE has an initiative value of 40.

JUGGERNAUT
JUGGERNAUT has an initiative value of 34.

BRUTE ABILITY CARDS LEVEL 3
BRUTE FORCE
BRUTE FORCE has an initiative value of 51.

HOOK AND CHAIN
HOOK AND CHAIN has an initiative value of 42.

BRUTE ABILITY CARDS LEVEL 4
DEVASTATING HACK
DEVASTATING HACK has an initiative value of 27.

UNSTOPPABLE CHARGE
UNSTOPPABLE CHARGE has an initiative value of 86.

BRUTE ABILITY CARDS LEVEL 5
SKIRMISHING MANEUVER
SKIRMISHING MANEUVER has an initiative value of 29.

WHIRLWIND
WHIRLWIND has an initiative value of 28.

BRUTE ABILITY CARDS LEVEL 6
IMMOVABLE PHALANX
IMMOVABLE PHALANX has an initiative value of 17.

QUIETUS
QUIETUS has an initiative value of 57.

BRUTE ABILITY CARDS LEVEL 7
CRIPPLING OFFENSIVE
CRIPPLING OFFENSIVE has an initiative value of 33.

DEFENSIVE TACTICS
DEFENSIVE TACTICS has an initiative value of 26.

BRUTE ABILITY CARDS LEVEL 8
FRENZIED ONSLAUGHT
FRENZIED ONSLAUGHT has an initiative value of 41.

SELFISH RETRIBUTION
SELFISH RETRIBUTION has an initiative value of 12.

BRUTE ABILITY CARDS LEVEL 9
FACE YOUR END
FACE YOUR END has an initiative value of 67.

KING OF THE HILL
KING OF THE HILL has an initiative value of 39.

BRUTE ABILITY CARDS LEVEL X
BALANCED MEASURE
BALANCED MEASURE has an initiative value of 77.

SKEWER
SKEWER has an initiative value of 35.

WALL OF DOOM
WALL OF DOOM has an initiative value of 20.

BLADESWARM ABILITY CARDS LIST BY LEVEL
The Bladeswarm is a versatile class that relies on quick movement and attacks to deal damage and evade foes. Players who enjoy maneuvering around the battlefield and using hit-and-run tactics will find the Bladeswarm class engaging. Strategically, the Bladeswarm should prioritize targets wisely, strike from unexpected angles, and exploit enemies’ weak points while evading powerful attacks.

BLADESWARM ABILITY CARDS LEVEL 1
CALL OF THE GRAVE
CALL OF THE GRAVE has an initiative value of 49.

CORRUPTING PARASITES
CORRUPTING PARASITES has an initiative value of 97.

SOUL LEECHES
SOUL LEECHES has an initiative value of 97.

DEATH MARCH
DEATH MARCH has an initiative value of 84.

CREEPING BEETLES
CREEPING BEETLES has an initiative value of 84.

DEFLECTING BLADES
DEFLECTING BLADES has an initiative value of 11.

ENGULFING STINGERS
ENGULFING STINGERS has an initiative value of 88.

ANGRY WASPS
ANGRY WASPS has an initiative value of 88.

FOCUSED SCOURGE
FOCUSED SCOURGE has an initiative value of 50.

HIVE MIND
HIVE MIND has an initiative value of 05.

OMNISCIENT ASSAULT
OMNISCIENT ASSAULT has an initiative value of 22.

SCATTERED DEFENSE
SCATTERED DEFENSE has an initiative value of 13.

SWARMING MINIONS
SWARMING MINIONS has an initiative value of 61.

THE STORM’S EDGE
THE STORM’S EDGE has an initiative value of 37.

BLADESWARM ABILITY CARDS LEVEL 2
INFEST
INFEST has an initiative value of 43.

OVERWHELMING OFFENSIVE
OVERWHELMING OFFENSIVE has an initiative value of 12.

BLADESWARM ABILITY CARDS LEVEL 3
ARMED AND DANGEROUS
ARMED AND DANGEROUS has an initiative value of 78.

PUTRID GRUBS
PUTRID GRUBS has an initiative value of 16.

BLOAT MAGGOTS
BLOAT MAGGOTS has an initiative value of 16.

BLADESWARM ABILITY CARDS LEVEL 4
INCUBATION
INCUBATION has an initiative value of 09.

VAMPIRIC TEMPEST
VAMPIRIC TEMPEST has an initiative value of 64.

BLADESWARM ABILITY CARDS LEVEL 5
BIOLUMINESCENCE
BIOLUMINESCENCE has an initiative value of 80.

LIGHTNING MOTHS
LIGHTNING MOTHS has an initiative value of 80.

CYCLONE OF BLADES
CYCLONE OF BLADES has an initiative value of 27.

BLADESWARM ABILITY CARDS LEVEL 6
BLOOD DRAIN
BLOOD DRAIN has an initiative value of 47.

SUNSTROKE
SUNSTROKE has an initiative value of 32.

BLADESWARM ABILITY CARDS LEVEL 7
FURY OF THE HORDE
FURY OF THE HORDE has an initiative value of 86.

RAGE HORNETS
RAGE HORNETS has an initiative value of 86.

REPULSIVE HOST
REPULSIVE HOST has an initiative value of 19.

BLADESWARM ABILITY CARDS LEVEL 8
BONE DAGGERS
BONE DAGGERS has an initiative value of 68.

ENDLESS BITING
ENDLESS BITING has an initiative value of 41.

BLADESWARM ABILITY CARDS LEVEL 9
OASIS
OASIS has an initiative value of 04.

WASTELAND
WASTELAND has an initiative value of 96.

RUST VERMIN
RUST VERMIN has an initiative value of 96.

BLADESWARM ABILITY CARDS LEVEL X
GRASPING ADVANCE
GRASPING ADVANCE has an initiative value of 18.

TOMB OF THE IMMORTAL
TOMB OF THE IMMORTAL has an initiative value of 59.

UNSTOPPABLE ARMY
UNSTOPPABLE ARMY has an initiative value of 94.

STEEL SCARABS
STEEL SCARABS has an initiative value of 94.

BEAST TYRANT ABILITY CARDS LIST BY LEVEL
The Beast Tyrant is a summoner class that can control and command animal allies to aid in battles. Players should strategically summon creatures to suit the situation and protect the party. Coordinating with summoned creatures to set up combos and control enemy movements will help the Beast Tyrant thrive.

BEAST TYRANT ABILITY CARDS LEVEL 1
CONCENTRATED RAGE
CONCENTRATED RAGE has an initiative value of 51.

DISAPPEARING WOUNDS
DISAPPEARING WOUNDS has an initiative value of 23.

DISORIENTING ROAR
DISORIENTING ROAR has an initiative value of 17.

FORCEFUL SWIPE
FORCEFUL SWIPE has an initiative value of 35.

HOWLING BOLTS
HOWLING BOLTS has an initiative value of 47.

MAUL
MAUL has an initiative value of 14.

PATCH FUR
PATCH FUR has an initiative value of 20.

RELENTLESS ALLY
RELENTLESS ALLY has an initiative value of 81.

TATTERED WOLF
TATTERED WOLF has an initiative value of 81.

SPIRIT SWAP
SPIRIT SWAP has an initiative value of 22.

VENOMOUS ALLY
VENOMOUS ALLY has an initiative value of 79.

GREEN ADDER
GREEN ADDER has an initiative value of 79.

BEAST TYRANT ABILITY CARDS LEVEL 2
EARTHEN SPIKES
EARTHEN SPIKES has an initiative value of 11.

ENERGIZING STRIKE
ENERGIZING STRIKE has an initiative value of 29.

BEAST TYRANT ABILITY CARDS LEVEL 3
UNSTOPPABLE BEAST
UNSTOPPABLE BEAST has an initiative value of 32.

VICIOUS ALLY
VICIOUS ALLY has an initiative value of 86.

SWAMP ALLIGATOR
SWAMP ALLIGATOR has an initiative value of 86.

BEAST TYRANT ABILITY CARDS LEVEL 4
ANCIENT WARD
ANCIENT WARD has an initiative value of 19.

PUNCH THROUGH
PUNCH THROUGH has an initiative value of 44.

BEAST TYRANT ABILITY CARDS LEVEL 5
RAMPAGE
RAMPAGE has an initiative value of 34.

STONE SIGIL
STONE SIGIL has an initiative value of 95.

MONOLITH
MONOLITH has an initiative value of 95.

BEAST TYRANT ABILITY CARDS LEVEL 6
BLOOD HUNGER
BLOOD HUNGER has an initiative value of 42.

PRIMAL BLESSING
PRIMAL BLESSING has an initiative value of 28.

BEAST TYRANT ABILITY CARDS LEVEL 7
STORM SIGIL
STORM SIGIL has an initiative value of 93.

WIND TOTEM
WIND TOTEM has an initiative value of 93.

TYRANNICAL FORCE
TYRANNICAL FORCE has an initiative value of 37.

BEAST TYRANT ABILITY CARDS LEVEL 8
LASH OUT
LASH OUT has an initiative value of 18.

NATURAL REMEDY
NATURAL REMEDY has an initiative value of 25.

BEAST TYRANT ABILITY CARDS LEVEL 9
JAWS OF DEATH
JAWS OF DEATH has an initiative value of 48.

TRIBAL SIGIL
TRIBAL SIGIL has an initiative value of 91.

SPIRIT BANNER
SPIRIT BANNER has an initiative value of 91.

BEAST TYRANT ABILITY CARDS LEVEL X
BORROWED ESSENCE
BORROWED ESSENCE has an initiative value of 56.

FOCUSED AGGRESSION
FOCUSED AGGRESSION has an initiative value of 31.

SOARING ALLY
SOARING ALLY has an initiative value of 77.

RED FALCON
RED FALCON has an initiative value of 77.

CRAGHEART ABILITY CARDS LIST BY LEVEL
The Cragheart is a rugged and versatile class that specializes in area control and damage. Players should use the terrain to their advantage, creating obstacles and dealing damage to enemies with their earth-based abilities. Strategically, the Cragheart can manipulate the battlefield by controlling enemy movements and hindering advances, ensuring the party has the upper hand in engagements.

CRAGHEART ABILITY CARDS LEVEL 1
AVALANCHE
AVALANCHE has an initiative value of 75.

BACKUP AMMUNITION
BACKUP AMMUNITION has an initiative value of 77.

CRATER
CRATER has an initiative value of 61.

CRUSHING GRASP
CRUSHING GRASP has an initiative value of 35.

DIRT TORNADO
DIRT TORNADO has an initiative value of 82.

EARTHEN CLOD
EARTHEN CLOD has an initiative value of 38.

MASSIVE BOULDER
MASSIVE BOULDER has an initiative value of 87.

OPPOSING STRIKE
OPPOSING STRIKE has an initiative value of 46.

ROCK TUNNEL
ROCK TUNNEL has an initiative value of 41.

RUMBLING ADVANCE
RUMBLING ADVANCE has an initiative value of 29.

UNSTABLE UPHEAVAL
UNSTABLE UPHEAVAL has an initiative value of 13.

CRAGHEART ABILITY CARDS LEVEL 2
EXPLOSIVE PUNCH
EXPLOSIVE PUNCH has an initiative value of 28.

SENTIENT GROWTH
SENTIENT GROWTH has an initiative value of 78.

CRAGHEART ABILITY CARDS LEVEL 3
BLUNT FORCE
BLUNT FORCE has an initiative value of 21.

CLEAR THE WAY
CLEAR THE WAY has an initiative value of 43.

CRAGHEART ABILITY CARDS LEVEL 4
KINETIC ASSAULT
KINETIC ASSAULT has an initiative value of 19.

ROCK SLIDE
ROCK SLIDE has an initiative value of 81.

CRAGHEART ABILITY CARDS LEVEL 5
PETRIFY
PETRIFY has an initiative value of 47.

STONE PUMMEL
STONE PUMMEL has an initiative value of 32.

CRAGHEART ABILITY CARDS LEVEL 6
CATACLYSM
CATACLYSM has an initiative value of 26.

DIG PIT
DIG PIT has an initiative value of 78.

CRAGHEART ABILITY CARDS LEVEL 7
BRUTAL MOMENTUM
BRUTAL MOMENTUM has an initiative value of 52.

METEOR
METEOR has an initiative value of 23.

CRAGHEART ABILITY CARDS LEVEL 8
LUMBERING BASH
LUMBERING BASH has an initiative value of 85.

ROCKY END
ROCKY END has an initiative value of 37.

CRAGHEART ABILITY CARDS LEVEL 9
BLIND DESTRUCTION
BLIND DESTRUCTION has an initiative value of 74.

PULVERIZE
PULVERIZE has an initiative value of 31.

CRAGHEART ABILITY CARDS LEVEL X
FORCEFUL STORM
FORCEFUL STORM has an initiative value of 53.

HEAVING SWING
HEAVING SWING has an initiative value of 57.

NATURE’S LIFT
NATURE’S LIFT has an initiative value of 64.

DOOMSTALKER ABILITY CARDS LIST BY LEVEL
The Doomstalker is a ranged attacker skilled at targeting and eliminating key enemies. Players should focus on identifying priority targets and coordinating with teammates to weaken them before delivering the final blow. Proper positioning to maintain line of sight on key enemies is crucial for success.

DOOMSTALKER ABILITY CARDS LEVEL 1
A MOMENT’S PEACE
A MOMENT’S PEACE has an initiative value of 88.

CRIPPLING NOOSE
CRIPPLING NOOSE has an initiative value of 57.

DETONATION
DETONATION has an initiative value of 54.

FELLING SWOOP
FELLING SWOOP has an initiative value of 75.

WAR HAWK
WAR HAWK has an initiative value of 75.

FOOT SNARE
FOOT SNARE has an initiative value of 61.

FRIGHTENING CURSE
FRIGHTENING CURSE has an initiative value of 37.

MULTI-PRONGED ASSAULT
MULTI-PRONGED ASSAULT has an initiative value of 14.

RACE TO THE GRAVE
RACE TO THE GRAVE has an initiative value of 09.

RAIN OF ARROWS
RAIN OF ARROWS has an initiative value of 33.

SOLID BOW
SOLID BOW has an initiative value of 31.

SWIFT TRICKERY
SWIFT TRICKERY has an initiative value of 11.

VITAL CHARGE
VITAL CHARGE has an initiative value of 78.

BATTLE BOAR
BATTLE BOAR has an initiative value of 78.

DOOMSTALKER ABILITY CARDS LEVEL 2
EXPOSE
EXPOSE has an initiative value of 13.

RELENTLESS OFFENSIVE
RELENTLESS OFFENSIVE has an initiative value of 52.

DOOMSTALKER ABILITY CARDS LEVEL 3
DARKENED SKIES
DARKENED SKIES has an initiative value of 25.

PRESS THE ATTACK
PRESS THE ATTACK has an initiative value of 10.

DOOMSTALKER ABILITY CARDS LEVEL 4
FLIGHT OF FLAME
FLIGHT OF FLAME has an initiative value of 53.

SINGULAR FOCUS
SINGULAR FOCUS has an initiative value of 28.

DOOMSTALKER ABILITY CARDS LEVEL 5
INESCAPABLE FATE
INESCAPABLE FATE has an initiative value of 97.

WILD COMMAND
WILD COMMAND has an initiative value of 46.

DOOMSTALKER ABILITY CARDS LEVEL 6
CAMOUFLAGE
CAMOUFLAGE has an initiative value of 23.

NATURE’S HUNGER
NATURE’S HUNGER has an initiative value of 82.

GIANT TOAD
GIANT TOAD has an initiative value of 82.

DOOMSTALKER ABILITY CARDS LEVEL 7
CRASHING WAVE
CRASHING WAVE has an initiative value of 22.

IMPENDING END
IMPENDING END has an initiative value of 47.

DOOMSTALKER ABILITY CARDS LEVEL 8
FERAL INSTINCTS
FERAL INSTINCTS has an initiative value of 35.

RISING MOMENTUM
RISING MOMENTUM has an initiative value of 12.

DOOMSTALKER ABILITY CARDS LEVEL 9
LEAD TO SLAUGHTER
LEAD TO SLAUGHTER has an initiative value of 40.

PREDATOR AND PREY
PREDATOR AND PREY has an initiative value of 86.

SPITTING COBRA
SPITTING COBRA has an initiative value of 86.

DOOMSTALKER ABILITY CARDS LEVEL X
FRESH KILL
FRESH KILL has an initiative value of 65.

SAP LIFE
SAP LIFE has an initiative value of 14.

THE HUNT BEGINS
THE HUNT BEGINS has an initiative value of 71.

VICIOUS JACKAL
VICIOUS JACKAL has an initiative value of 71.

ELEMENTALIST ABILITY CARDS LIST BY LEVEL
The Elementalist is a magical class with the ability to manipulate and combine different elements for powerful effects. Players should strategize with teammates to create synergistic combos and unleash devastating elemental attacks. Proper management of element generation and consumption is critical to maintain a consistent flow of powerful abilities.

ELEMENTALIST ABILITY CARDS LEVEL 1
FORMLESS POWER
FORMLESS POWER has an initiative value of 45.

FRIGID TORRENT
FRIGID TORRENT has an initiative value of 35.

ICE SPIKES
ICE SPIKES has an initiative value of 40.

INFERNAL VORTEX
INFERNAL VORTEX has an initiative value of 17.

LAVA ERUPTION
LAVA ERUPTION has an initiative value of 19.

PURE AUGMENTATION
PURE AUGMENTATION has an initiative value of 48.

RAW ENHANCEMENT
RAW ENHANCEMENT has an initiative value of 48.

SHAPING THE ETHER
SHAPING THE ETHER has an initiative value of 54.

STOKING HAIL
STOKING HAIL has an initiative value of 28.

TREMULANT CYCLONE
TREMULANT CYCLONE has an initiative value of 26.

ELEMENTALIST ABILITY CARDS LEVEL 2
BOILING ARC
BOILING ARC has an initiative value of 47.

CRYSTALLIZING BLAST
CRYSTALLIZING BLAST has an initiative value of 67.

ELEMENTALIST ABILITY CARDS LEVEL 3
BURIAL
BURIAL has an initiative value of 65.

CHAIN LIGHTNING
CHAIN LIGHTNING has an initiative value of 41.

ELEMENTALIST ABILITY CARDS LEVEL 4
GRAVEL VORTEX
GRAVEL VORTEX has an initiative value of 62.

PRIMAL DUALITY
PRIMAL DUALITY has an initiative value of 15.

ELEMENTALIST ABILITY CARDS LEVEL 5
OBSIDIAN SHARDS
OBSIDIAN SHARDS has an initiative value of 36.

WINTER’S EDGE
WINTER’S EDGE has an initiative value of 43.

ELEMENTALIST ABILITY CARDS LEVEL 6
EYE OF THE HURRICANE
EYE OF THE HURRICANE has an initiative value of 29.

SIMULACRUM
SIMULACRUM has an initiative value of 94.

DOPPELGANGER
DOPPELGANGER has an initiative value of 94.

ELEMENTALIST ABILITY CARDS LEVEL 7
PRAGMATIC REINFORCEMENT
PRAGMATIC REINFORCEMENT has an initiative value of 56.

VENGEANCE
VENGEANCE has an initiative value of 33.

ELEMENTALIST ABILITY CARDS LEVEL 8
ELEMENTAL AEGIS
ELEMENTAL AEGIS has an initiative value of 14.

VOLATILE CONSUMPTION
VOLATILE CONSUMPTION has an initiative value of 64.

ELEMENTALIST ABILITY CARDS LEVEL 9
ETERNAL EQUILIBRIUM
ETERNAL EQUILIBRIUM has an initiative value of 27.

ETHEREAL MANIFESTATION
ETHEREAL MANIFESTATION has an initiative value of 98.

MANA SPHERE
MANA SPHERE has an initiative value of 98.

ELEMENTALIST ABILITY CARDS LEVEL X
BRILLIANT FLASH
BRILLIANT FLASH has an initiative value of 67.

ENCOMPASSING SHADOW
ENCOMPASSING SHADOW has an initiative value of 23.

MALLEABLE EVOCATION
MALLEABLE EVOCATION has an initiative value of 50.

MINDTHIEF ABILITY CARDS LIST BY LEVEL
The Mindthief is a quick and agile class with psionic abilities to control and damage enemies. Players should prioritize controlling dangerous foes, debuffing enemies, and setting up advantageous situations for the team. Proper timing of crowd control abilities can turn the tide of battle in their favor.

MINDTHIEF ABILITY CARDS LEVEL 1
EMPATHETIC ASSAULT
EMPATHETIC ASSAULT has an initiative value of 11.

FEARSOME BLADE
FEARSOME BLADE has an initiative value of 27.

FEEDBACK LOOP
FEEDBACK LOOP has an initiative value of 79.

GNAWING HORDE
GNAWING HORDE has an initiative value of 82.

RAT SWARM
RAT SWARM has an initiative value of 82.

INTO THE NIGHT
INTO THE NIGHT has an initiative value of 14.

PARASITIC INFLUENCE
PARASITIC INFLUENCE has an initiative value of 71.

PERVERSE EDGE
PERVERSE EDGE has an initiative value of 08.

SCURRY
SCURRY has an initiative value of 20.

SUBMISSIVE AFFLICTION
SUBMISSIVE AFFLICTION has an initiative value of 48.

THE MIND’S WEAKNESS
THE MIND’S WEAKNESS has an initiative value of 75.

MINDTHIEF ABILITY CARDS LEVEL 2
HOSTILE TAKEOVER
HOSTILE TAKEOVER has an initiative value of 09.

WRETCHED CREATURE
WRETCHED CREATURE has an initiative value of 84.

MONSTROUS RAT
MONSTROUS RAT has an initiative value of 84.

MINDTHIEF ABILITY CARDS LEVEL 3
BRAIN LEECH
BRAIN LEECH has an initiative value of 16.

SILENT SCREAM
SILENT SCREAM has an initiative value of 73.

MINDTHIEF ABILITY CARDS LEVEL 4
CRANIUM OVERLOAD
CRANIUM OVERLOAD has an initiative value of 05.

PILFER
PILFER has an initiative value of 68.

MINDTHIEF ABILITY CARDS LEVEL 5
FROZEN MIND
FROZEN MIND has an initiative value of 81.

MASS HYSTERIA
MASS HYSTERIA has an initiative value of 12.

MINDTHIEF ABILITY CARDS LEVEL 6
CORRUPTING EMBRACE
CORRUPTING EMBRACE has an initiative value of 39.

DARK FRENZY
DARK FRENZY has an initiative value of 10.

MINDTHIEF ABILITY CARDS LEVEL 7
PSYCHIC PROJECTION
PSYCHIC PROJECTION has an initiative value of 92.

VICIOUS BLOOD
VICIOUS BLOOD has an initiative value of 83.

MINDTHIEF ABILITY CARDS LEVEL 8
DOMINATION
DOMINATION has an initiative value of 13.

SHARED NIGHTMARE
SHARED NIGHTMARE has an initiative value of 07.

MINDTHIEF ABILITY CARDS LEVEL 9
MANY AS ONE
MANY AS ONE has an initiative value of 91.

RAT KING
RAT KING has an initiative value of 91.

PHANTASMAL KILLER
PHANTASMAL KILLER has an initiative value of 67.

MINDTHIEF ABILITY CARDS LEVEL X
FRIGID APPARITION
FRIGID APPARITION has an initiative value of 29.

POSSESSION
POSSESSION has an initiative value of 51.

WITHERING CLAW
WITHERING CLAW has an initiative value of 77.

NIGHTSHROUD ABILITY CARDS LIST BY LEVEL
The Nightshroud is a stealthy assassin class with abilities to disappear and reappear on the battlefield. Players should time their appearances carefully, striking from unexpected angles and avoiding retaliation. Coordinating with teammates to set up ambushes and synergize with their abilities can lead to powerful combinations.

NIGHTSHROUD ABILITY CARDS LEVEL 1
BLACK KNIVES
BLACK KNIVES has an initiative value of 44.

CLOAK OF SHADE
CLOAK OF SHADE has an initiative value of 13.

DANCING SHADOWS
DANCING SHADOWS has an initiative value of 09.

DOOMED BREEZE
DOOMED BREEZE has an initiative value of 15.

EMPOWERING VOID
EMPOWERING VOID has an initiative value of 21.

ENERVATING WOUND
ENERVATING WOUND has an initiative value of 77.

SILENT FORCE
SILENT FORCE has an initiative value of 91.

SMOKE STEP
SMOKE STEP has an initiative value of 28.

SPIRIT OF THE NIGHT
SPIRIT OF THE NIGHT has an initiative value of 84.

NIGHTSHROUD ABILITY CARDS LEVEL 2
PREPARE FOR THE KILL
PREPARE FOR THE KILL has an initiative value of 07.

SOULFIRE
SOULFIRE has an initiative value of 85.

NIGHTSHROUD ABILITY CARDS LEVEL 3
ARMOR OF THE NIGHT
ARMOR OF THE NIGHT has an initiative value of 23.

TERROR BLADE
TERROR BLADE has an initiative value of 17.

NIGHTSHROUD ABILITY CARDS LEVEL 4
GRIM SUSTENANCE
GRIM SUSTENANCE has an initiative value of 29.

NIGHTFALL
NIGHTFALL has an initiative value of 73.

NIGHTSHROUD ABILITY CARDS LEVEL 5
BLACK ARROW
BLACK ARROW has an initiative value of 11.

CLAWS OF THE NIGHT
CLAWS OF THE NIGHT has an initiative value of 26.

NIGHTSHROUD ABILITY CARDS LEVEL 6
SWALLOWED BY FEAR
SWALLOWED BY FEAR has an initiative value of 90.

UNSEEN DREAD
UNSEEN DREAD has an initiative value of 05.

NIGHTSHROUD ABILITY CARDS LEVEL 7
EYES OF THE NIGHT
EYES OF THE NIGHT has an initiative value of 35.

QUIET FRENZY
QUIET FRENZY has an initiative value of 19.

NIGHTSHROUD ABILITY CARDS LEVEL 8
GLOOM DARTS
GLOOM DARTS has an initiative value of 78.

LURKING RUIN
LURKING RUIN has an initiative value of 18.

NIGHTSHROUD ABILITY CARDS LEVEL 9
ANGEL OF DEATH
ANGEL OF DEATH has an initiative value of 38.

VOICE OF THE NIGHT
VOICE OF THE NIGHT has an initiative value of 06.

NIGHTSHROUD ABILITY CARDS LEVEL X
CONCEALED DOMINANCE
CONCEALED DOMINANCE has an initiative value of 35.

DARK CLOUD
DARK CLOUD has an initiative value of 74.

WINGS OF THE NIGHT
WINGS OF THE NIGHT has an initiative value of 24.

PLAGUEHERALD ABILITY CARDS LIST BY LEVEL
The Plagueherald is a master of status effects and ailments, weakening enemies over time. Players should focus on debuffing key enemies and supporting allies with healing and buffs. Managing the application and duration of status effects is crucial for long-term impact in battles.

PLAGUEHERALD ABILITY CARDS LEVEL 1
BITING GNATS
BITING GNATS has an initiative value of 47.

CREEPING CURSE
CREEPING CURSE has an initiative value of 72.

FOUL WIND
FOUL WIND has an initiative value of 35.

GATHERING DOOM
GATHERING DOOM has an initiative value of 76.

GRASPING VERMIN
GRASPING VERMIN has an initiative value of 69.

PARALYZING BITE
PARALYZING BITE has an initiative value of 31.

SCATTERED TERROR
SCATTERED TERROR has an initiative value of 11.

SPREAD THE PLAGUE
SPREAD THE PLAGUE has an initiative value of 27.

VILE PESTILENCE
VILE PESTILENCE has an initiative value of 61.

WINGED CONGREGATION
WINGED CONGREGATION has an initiative value of 16.

WRETCHED SWARM
WRETCHED SWARM has an initiative value of 84.

PLAGUEHERALD ABILITY CARDS LEVEL 2
ROT MAGGOTS
ROT MAGGOTS has an initiative value of 69.

UNDER THE SKIN
UNDER THE SKIN has an initiative value of 59.

PLAGUEHERALD ABILITY CARDS LEVEL 3
FETID FLURRY
FETID FLURRY has an initiative value of 26.

SUCCUMB TO THE GIFT
SUCCUMB TO THE GIFT has an initiative value of 70.

PLAGUEHERALD ABILITY CARDS LEVEL 4
NIGHTMARISH AFFLICTION
NIGHTMARISH AFFLICTION has an initiative value of 43.

STORM OF WINGS
STORM OF WINGS has an initiative value of 91.

PLAGUEHERALD ABILITY CARDS LEVEL 5
ACCELERATED END
ACCELERATED END has an initiative value of 62.

WILLING SACRIFICE
WILLING SACRIFICE has an initiative value of 84.

PLAGUEHERALD ABILITY CARDS LEVEL 6
BLACK TIDES
BLACK TIDES has an initiative value of 37.

STINGING CLOUD
STINGING CLOUD has an initiative value of 66.

PLAGUEHERALD ABILITY CARDS LEVEL 7
AIRBORNE TOXIN
AIRBORNE TOXIN has an initiative value of 57.

BANEFUL HEX
BANEFUL HEX has an initiative value of 33.

PLAGUEHERALD ABILITY CARDS LEVEL 8
GRIM BARGAIN
GRIM BARGAIN has an initiative value of 46.

SPREADING SCOURGE
SPREADING SCOURGE has an initiative value of 71.

PLAGUEHERALD ABILITY CARDS LEVEL 9
CONVERT THE FLOCK
CONVERT THE FLOCK has an initiative value of 29.

MASS EXTINCTION
MASS EXTINCTION has an initiative value of 94.

PLAGUEHERALD ABILITY CARDS LEVEL X
BLISTERING VORTEX
BLISTERING VORTEX has an initiative value of 21.

EPIDEMIC
EPIDEMIC has an initiative value of 43.

VIRULENT STRAIN
VIRULENT STRAIN has an initiative value of 50.

QUARTERMASTER ABILITY CARDS LIST BY LEVEL
The Quartermaster is a support-oriented class that can provide valuable resources and buff allies. Players should plan ahead to ensure they have the right tools at the right time to support the party. Timing buffs and resource management can significantly enhance the team’s capabilities.

QUARTERMASTER ABILITY CARDS LEVEL 1
CLEAVING AXE
CLEAVING AXE has an initiative value of 52.

CRIPPLING BOW
CRIPPLING BOW has an initiative value of 44.

HASTENED STEP
HASTENED STEP has an initiative value of 26.

IMPALING SPEAR
IMPALING SPEAR has an initiative value of 48.

IRON BULWARK
IRON BULWARK has an initiative value of 19.

OVERSIZED PACK
OVERSIZED PACK has an initiative value of 81.

PROFICIENCY
PROFICIENCY has an initiative value of 62.

RESTOCK
RESTOCK has an initiative value of 73.

SHARPENING KIT
SHARPENING KIT has an initiative value of 23.

QUARTERMASTER ABILITY CARDS LEVEL 2
BLADED BOOMERANG
BLADED BOOMERANG has an initiative value of 40.

REFRESHMENT
REFRESHMENT has an initiative value of 95.

QUARTERMASTER ABILITY CARDS LEVEL 3
CONTINUAL SUPPLY
CONTINUAL SUPPLY has an initiative value of 86.

SCROLL OF LIGHTNING
SCROLL OF LIGHTNING has an initiative value of 77.

QUARTERMASTER ABILITY CARDS LEVEL 4
GIANT CLUB
GIANT CLUB has an initiative value of 61.

SIDE POUCH
SIDE POUCH has an initiative value of 84.

QUARTERMASTER ABILITY CARDS LEVEL 5
REINFORCED STEEL
REINFORCED STEEL has an initiative value of 12.

SCROLL OF JUDGMENT
SCROLL OF JUDGMENT has an initiative value of 66.

QUARTERMASTER ABILITY CARDS LEVEL 6
CATASTROPHIC BOMB
CATASTROPHIC BOMB has an initiative value of 46.

QUIVER OF ARROWS
QUIVER OF ARROWS has an initiative value of 31.

QUARTERMASTER ABILITY CARDS LEVEL 7
REFORGE
REFORGE has an initiative value of 89.

SCROLL OF BLIZZARDS
SCROLL OF BLIZZARDS has an initiative value of 46.

QUARTERMASTER ABILITY CARDS LEVEL 8
FORTIFIED POSITION
FORTIFIED POSITION has an initiative value of 10.

PORTABLE BALLISTA
PORTABLE BALLISTA has an initiative value of 41.

QUARTERMASTER ABILITY CARDS LEVEL 9
BAG OF HOLDING
BAG OF HOLDING has an initiative value of 91.

SCROLL OF ANNIHILATION
SCROLL OF ANNIHILATION has an initiative value of 56.

QUARTERMASTER ABILITY CARDS LEVEL X
CRUSHING HAMMER
CRUSHING HAMMER has an initiative value of 17.

RESERVED ENERGY
RESERVED ENERGY has an initiative value of 88.

SCROLL OF RECALL
SCROLL OF RECALL has an initiative value of 98.

SAWBONES ABILITY CARDS LIST BY LEVEL
The Sawbones is a versatile healer and support class focused on sustaining the party. Players should prioritize healing and removing negative conditions from allies, particularly in critical situations. Effective positioning and anticipation of incoming damage can make a difference between success and failure.

SAWBONES ABILITY CARDS LEVEL 1
BATTLEFIELD MEDICINE
BATTLEFIELD MEDICINE has an initiative value of 83.

BLOODY SAW
BLOODY SAW has an initiative value of 25.

BOOSTER SHOT
BOOSTER SHOT has an initiative value of 42.

CURATIVE MIXTURE
CURATIVE MIXTURE has an initiative value of 19.

FIRST AID
FIRST AID has an initiative value of 08.

HAND OF THE SURGEON
HAND OF THE SURGEON has an initiative value of 62.

HOLD BACK THE PAIN
HOLD BACK THE PAIN has an initiative value of 57.

MOBILE RESPONSE
MOBILE RESPONSE has an initiative value of 12.

SYRINGE
SYRINGE has an initiative value of 15.

TRIAGE
TRIAGE has an initiative value of 53.

SAWBONES ABILITY CARDS LEVEL 2
HAMSTRING
HAMSTRING has an initiative value of 62.

PRECAUTION
PRECAUTION has an initiative value of 09.

SAWBONES ABILITY CARDS LEVEL 3
REGENERATIVE TISSUE
REGENERATIVE TISSUE has an initiative value of 46.

VITAL STRIKE
VITAL STRIKE has an initiative value of 38.

SAWBONES ABILITY CARDS LEVEL 4
BLOOD TRANSFUSION
BLOOD TRANSFUSION has an initiative value of 52.

DO NO HARM
DO NO HARM has an initiative value of 76.

SAWBONES ABILITY CARDS LEVEL 5
AMPUTATE
AMPUTATE has an initiative value of 86.

RESEARCH THE CURE
RESEARCH THE CURE has an initiative value of 40.

SAWBONES ABILITY CARDS LEVEL 6
EUTHANIZE
EUTHANIZE has an initiative value of 27.

PRESCRIPTION
PRESCRIPTION has an initiative value of 06.

SAWBONES ABILITY CARDS LEVEL 7
MASTER PHYSICIAN
MASTER PHYSICIAN has an initiative value of 49.

SURGEON’S SATCHEL
SURGEON’S SATCHEL has an initiative value of 10.

SAWBONES ABILITY CARDS LEVEL 8
BEDSIDE MANNER
BEDSIDE MANNER has an initiative value of 05.

GENTLEMAN’S ANGER
GENTLEMAN’S ANGER has an initiative value of 29.

SAWBONES ABILITY CARDS LEVEL 9
GRISLY TRAUMA
GRISLY TRAUMA has an initiative value of 81.

PREP FOR SURGERY
PREP FOR SURGERY has an initiative value of 22.

SAWBONES ABILITY CARDS LEVEL X
PREVENTION IS KEY
PREVENTION IS KEY has an initiative value of 13.

TEAMWORK
TEAMWORK has an initiative value of 89.

VACCINE
VACCINE has an initiative value of 44.

SCOUNDREL ABILITY CARDS LIST BY LEVEL
The Scoundrel is a sneaky and opportunistic class, excelling in dealing high damage from behind. Players should seek opportunities to strike from unexpected angles, ensuring they have the element of surprise. Coordinating with teammates to set up flanking maneuvers and exploiting enemy vulnerabilities can maximize the Scoundrel’s damage potential.

SCOUNDREL ABILITY CARDS LEVEL 1
BACKSTAB
BACKSTAB has an initiative value of 06.

FLANKING STRIKE
FLANKING STRIKE has an initiative value of 04.

QUICK HANDS
QUICK HANDS has an initiative value of 64.

SINGLE OUT
SINGLE OUT has an initiative value of 86.

SMOKE BOMB
SMOKE BOMB has an initiative value of 12.

SPECIAL MIXTURE
SPECIAL MIXTURE has an initiative value of 33.

THIEF’S KNACK
THIEF’S KNACK has an initiative value of 23.

THROWING KNIVES
THROWING KNIVES has an initiative value of 10.

VENOM SHIV
VENOM SHIV has an initiative value of 60.

SCOUNDREL ABILITY CARDS LEVEL 2
FLINTLOCK
FLINTLOCK has an initiative value of 90.

OPEN WOUND
OPEN WOUND has an initiative value of 11.

SCOUNDREL ABILITY CARDS LEVEL 3
DUELIST’S ADVANCE
DUELIST’S ADVANCE has an initiative value of 16.

HIDDEN DAGGERS
HIDDEN DAGGERS has an initiative value of 85.

SCOUNDREL ABILITY CARDS LEVEL 4
FLURRY OF BLADES
FLURRY OF BLADES has an initiative value of 03.

GRUESOME ADVANTAGE
GRUESOME ADVANTAGE has an initiative value of 62.

SCOUNDREL ABILITY CARDS LEVEL 5
CULL THE WEAK
CULL THE WEAK has an initiative value of 16.

VISAGE OF THE INEVITABLE
VISAGE OF THE INEVITABLE has an initiative value of 88.

SCOUNDREL ABILITY CARDS LEVEL 6
BURNING OIL
BURNING OIL has an initiative value of 95.

CRIPPLING POISON
CRIPPLING POISON has an initiative value of 30.

SCOUNDREL ABILITY CARDS LEVEL 7
SPRING THE TRAP
SPRING THE TRAP has an initiative value of 13.

STICK TO THE SHADOWS
STICK TO THE SHADOWS has an initiative value of 26.

SCOUNDREL ABILITY CARDS LEVEL 8
PAIN’S END
PAIN’S END has an initiative value of 38.

STILETTO STORM
STILETTO STORM has an initiative value of 80.

SCOUNDREL ABILITY CARDS LEVEL 9
LONG CON
LONG CON has an initiative value of 02.

WATCH IT BURN
WATCH IT BURN has an initiative value of 98.

SCOUNDREL ABILITY CARDS LEVEL X
SINISTER OPPORTUNITY
SINISTER OPPORTUNITY has an initiative value of 93.

SWIFT BOW
SWIFT BOW has an initiative value of 36.

TRICKSTER’S REVERSAL
TRICKSTER’S REVERSAL has an initiative value of 09.

SUNKEEPER ABILITY CARDS LIST BY LEVEL
The Sunkeeper is a defensive class that can protect allies and deal damage to enemies. Players should focus on positioning to protect allies with their shield abilities while dealing damage to enemies. Proper timing of defensive abilities can prevent critical hits on teammates, ensuring the party’s survival.

SUNKEEPER ABILITY CARDS LEVEL 1
BRILLIANT PRAYER
BRILLIANT PRAYER has an initiative value of 27.

CAUTIOUS ADVANCE
CAUTIOUS ADVANCE has an initiative value of 23.

DAZZLING CHARGE
DAZZLING CHARGE has an initiative value of 57.

DEFENSIVE STANCE
DEFENSIVE STANCE has an initiative value of 65.

EMPOWERING COMMAND
EMPOWERING COMMAND has an initiative value of 32.

HAMMER BLOW
HAMMER BLOW has an initiative value of 55.

HOLY STRIKE
HOLY STRIKE has an initiative value of 85.

LAY ON HANDS
LAY ON HANDS has an initiative value of 90.

PROTECTIVE BLESSING
PROTECTIVE BLESSING has an initiative value of 61.

PURIFYING AURA
PURIFYING AURA has an initiative value of 21.

TACTICAL ORDER
TACTICAL ORDER has an initiative value of 29.

SUNKEEPER ABILITY CARDS LEVEL 2
PRACTICAL PLANS
PRACTICAL PLANS has an initiative value of 56.

UNWAVERING MANDATE
UNWAVERING MANDATE has an initiative value of 72.

SUNKEEPER ABILITY CARDS LEVEL 3
BURNING FLASH
BURNING FLASH has an initiative value of 51.

MOBILIZING AXIOM
MOBILIZING AXIOM has an initiative value of 23.

SUNKEEPER ABILITY CARDS LEVEL 4
ENGULFING RADIANCE
ENGULFING RADIANCE has an initiative value of 20.

RIGHTEOUS STRENGTH
RIGHTEOUS STRENGTH has an initiative value of 18.

SUNKEEPER ABILITY CARDS LEVEL 5
PATH OF GLORY
PATH OF GLORY has an initiative value of 48.

SCALES OF JUSTICE
SCALES OF JUSTICE has an initiative value of 68.

SUNKEEPER ABILITY CARDS LEVEL 6
ILLUMINATE THE TARGET
ILLUMINATE THE TARGET has an initiative value of 91.

SUPPORTIVE CHANT
SUPPORTIVE CHANT has an initiative value of 11.

SUNKEEPER ABILITY CARDS LEVEL 7
BRIGHT AEGIS
BRIGHT AEGIS has an initiative value of 14.

WEAPON OF PURITY
WEAPON OF PURITY has an initiative value of 73.

SUNKEEPER ABILITY CARDS LEVEL 8
CLEANSING FORCE
CLEANSING FORCE has an initiative value of 25.

INSPIRING SANCTITY
INSPIRING SANCTITY has an initiative value of 79.

SUNKEEPER ABILITY CARDS LEVEL 9
ANGELIC ASCENSION
ANGELIC ASCENSION has an initiative value of 87.

DIVINE INTERVENTION
DIVINE INTERVENTION has an initiative value of 09.

SUNKEEPER ABILITY CARDS LEVEL X
BEACON OF LIGHT
BEACON OF LIGHT has an initiative value of 36.

DAYBREAK
DAYBREAK has an initiative value of 85.

GLORIOUS BOLT
GLORIOUS BOLT has an initiative value of 39.

SOOTHSINGER ABILITY CARDS LIST BY LEVEL
The Soothsinger is a support-focused class with the ability to manipulate the initiative order. Players should adjust their allies’ initiatives to create advantageous turn orders, allowing for coordinated attacks and avoiding enemy retaliation. Proper initiative management can optimize the party’s overall performance.

SOOTHSINGER ABILITY CARDS LEVEL 1
CALL TO ACTION
CALL TO ACTION has an initiative value of 85.

DEFENSIVE DITTY
DEFENSIVE DITTY has an initiative value of 09.

MARCHING BEAT
MARCHING BEAT has an initiative value of 32.

POWER BALLAD
POWER BALLAD has an initiative value of 19.

SINGING ARROW
SINGING ARROW has an initiative value of 89.

SONG OF SPEED
SONG OF SPEED has an initiative value of 05.

THROW VOICE
THROW VOICE has an initiative value of 44.

TUNING THE OUTCOME
TUNING THE OUTCOME has an initiative value of 78.

WARDING DAGGER
WARDING DAGGER has an initiative value of 56.

SOOTHSINGER ABILITY CARDS LEVEL 2
CHANGE TEMPO
CHANGE TEMPO has an initiative value of 91.

SOOTHING LULLABY
SOOTHING LULLABY has an initiative value of 11.

SOOTHSINGER ABILITY CARDS LEVEL 3
CRIPPLING CHORUS
CRIPPLING CHORUS has an initiative value of 62.

ECHOING ARIA
ECHOING ARIA has an initiative value of 08.

SOOTHSINGER ABILITY CARDS LEVEL 4
DISORIENTING DIRGE
DISORIENTING DIRGE has an initiative value of 14.

INSPIRING ANTHEM
INSPIRING ANTHEM has an initiative value of 50.

SOOTHSINGER ABILITY CARDS LEVEL 5
MELODY AND HARMONY
MELODY AND HARMONY has an initiative value of 78.

MOBILIZING MEASURE
MOBILIZING MEASURE has an initiative value of 06.

SOOTHSINGER ABILITY CARDS LEVEL 6
PROVOKE TERROR
PROVOKE TERROR has an initiative value of 60.

PULL THE STRINGS
PULL THE STRINGS has an initiative value of 20.

SOOTHSINGER ABILITY CARDS LEVEL 7
BOOMING PROCLAMATION
BOOMING PROCLAMATION has an initiative value of 65.

NIGHTMARE SERENADE
NIGHTMARE SERENADE has an initiative value of 13.

SOOTHSINGER ABILITY CARDS LEVEL 8
COMMANDING PRESENCE
COMMANDING PRESENCE has an initiative value of 59.

TRANQUIL TRILL
TRANQUIL TRILL has an initiative value of 10.

SOOTHSINGER ABILITY CARDS LEVEL 9
CAPTIVATING PERFORMANCE
CAPTIVATING PERFORMANCE has an initiative value of 25.

SHADOW PUPPETS
SHADOW PUPPETS has an initiative value of 52.

SOOTHSINGER ABILITY CARDS LEVEL X
NIMBLE KNIFE
NIMBLE KNIFE has an initiative value of 27.

UNENDING CHANT
UNENDING CHANT has an initiative value of 51.

WISTFUL WOUNDING
WISTFUL WOUNDING has an initiative value of 16.

SUMMONER ABILITY CARDS LIST BY LEVEL
The Summoner is a versatile class that can summon various creatures to aid in battles. Players should carefully choose the right summons for the task at hand, using them to control the battlefield or deal damage as needed. Coordinating with summoned creatures to set up combos and maximize their potential is essential.

SUMMONER ABILITY CARDS LEVEL 1
BITING WIND
BITING WIND has an initiative value of 25.

BLACK FIRE
BLACK FIRE has an initiative value of 24.

BONDED MIGHT
BONDED MIGHT has an initiative value of 61.

FORGED FEROCITY
FORGED FEROCITY has an initiative value of 96.

IRON BEAST
IRON BEAST has an initiative value of 96.

LIVING NIGHT
LIVING NIGHT has an initiative value of 82.

SHADOW WOLVES
SHADOW WOLVES has an initiative value of 82.

MIGHTY BOND
MIGHTY BOND has an initiative value of 51.

UNENDING DOMINANCE
UNENDING DOMINANCE has an initiative value of 98.

LAVA GOLEM
LAVA GOLEM has an initiative value of 98.

UNWAVERING HAND
UNWAVERING HAND has an initiative value of 31.

WILD ANIMATION
WILD ANIMATION has an initiative value of 92.

THORN SHOOTER
THORN SHOOTER has an initiative value of 92.

SUMMONER ABILITY CARDS LEVEL 2
EARTHEN STEED
EARTHEN STEED has an initiative value of 13.

GRASPING THE VOID
GRASPING THE VOID has an initiative value of 62.

SUMMONER ABILITY CARDS LEVEL 3
OOZING MANIFESTATION
OOZING MANIFESTATION has an initiative value of 86.

SLIME SPIRIT
SLIME SPIRIT has an initiative value of 86.

TEAR THE FABRIC
TEAR THE FABRIC has an initiative value of 41.

SUMMONER ABILITY CARDS LEVEL 4
DIVIDED MIND
DIVIDED MIND has an initiative value of 55.

LIVING MOUNTAIN
LIVING MOUNTAIN has an initiative value of 88.

ROCK COLOSSUS
ROCK COLOSSUS has an initiative value of 88.

SUMMONER ABILITY CARDS LEVEL 5
CONJURED AID
CONJURED AID has an initiative value of 81.

HEALING SPRITE
HEALING SPRITE has an initiative value of 81.

STRENGTH IN NUMBERS
STRENGTH IN NUMBERS has an initiative value of 45.

SUMMONER ABILITY CARDS LEVEL 6
ENDLESS SPIKES
ENDLESS SPIKES has an initiative value of 97.

NAIL SPHERES
NAIL SPHERES has an initiative value of 97.

INEXORABLE MOMENTUM
INEXORABLE MOMENTUM has an initiative value of 32.

SUMMONER ABILITY CARDS LEVEL 7
NEGATIVE ENERGY
NEGATIVE ENERGY has an initiative value of 95.

VOID EATER
VOID EATER has an initiative value of 95.

STAFF OF VISIONS
STAFF OF VISIONS has an initiative value of 27.

SUMMONER ABILITY CARDS LEVEL 8
INTERVENING APPARITIONS
INTERVENING APPARITIONS has an initiative value of 68.

OTHERWORLDLY RAGE
OTHERWORLDLY RAGE has an initiative value of 35.

SUMMONER ABILITY CARDS LEVEL 9
HORNED MAJESTY
HORNED MAJESTY has an initiative value of 80.

BLACK UNICORN
BLACK UNICORN has an initiative value of 80.

INTERPLANAR MASTERY
INTERPLANAR MASTERY has an initiative value of 22.

SUMMONER ABILITY CARDS LEVEL X
ETHEREAL VINES
ETHEREAL VINES has an initiative value of 30.

LEATHERY WINGS
LEATHERY WINGS has an initiative value of 90.

BAT SWARM
BAT SWARM has an initiative value of 90.

VOLATILE FLAME
VOLATILE FLAME has an initiative value of 94.

LIVING BOMB
LIVING BOMB has an initiative value of 94.

SPELLWEAVER ABILITY CARDS LIST BY LEVEL
The Spellweaver is a powerful ranged spellcaster with a wide range of elemental abilities. Players should manage their resources carefully, ensuring they have potent attacks available when needed most. Timing long-rests strategically and combining elemental abilities effectively can unleash devastating spells on enemies.

SPELLWEAVER ABILITY CARDS LEVEL 1
FIRE ORBS
FIRE ORBS has an initiative value of 69.

FLAME STRIKE
FLAME STRIKE has an initiative value of 36.

FREEZING NOVA
FREEZING NOVA has an initiative value of 21.

FROST ARMOR
FROST ARMOR has an initiative value of 20.

IMPALING ERUPTION
IMPALING ERUPTION has an initiative value of 70.

MANA BOLT
MANA BOLT has an initiative value of 07.

REVIVING ETHER
REVIVING ETHER has an initiative value of 80.

RIDE THE WIND
RIDE THE WIND has an initiative value of 83.

SPELLWEAVER ABILITY CARDS LEVEL 2
FLASHING BURST
FLASHING BURST has an initiative value of 26.

ICY BLAST
ICY BLAST has an initiative value of 66.

SPELLWEAVER ABILITY CARDS LEVEL 3
COLD FIRE
COLD FIRE has an initiative value of 67.

ELEMENTAL AID
ELEMENTAL AID has an initiative value of 84.

SPELLWEAVER ABILITY CARDS LEVEL 4
FORKED BEAM
FORKED BEAM has an initiative value of 20.

SPIRIT OF DOOM
SPIRIT OF DOOM has an initiative value of 81.

SPELLWEAVER ABILITY CARDS LEVEL 5
CHROMATIC EXPLOSION
CHROMATIC EXPLOSION has an initiative value of 71.

ENGULFED IN FLAMES
ENGULFED IN FLAMES has an initiative value of 44.

SPELLWEAVER ABILITY CARDS LEVEL 6
FROZEN NIGHT
FROZEN NIGHT has an initiative value of 46.

LIVING TORCH
LIVING TORCH has an initiative value of 96.

BURNING AVATAR
BURNING AVATAR has an initiative value of 96.

SPELLWEAVER ABILITY CARDS LEVEL 7
STONE FISTS
STONE FISTS has an initiative value of 62.

TWIN RESTORATION
TWIN RESTORATION has an initiative value of 75.

SPELLWEAVER ABILITY CARDS LEVEL 8
COLD FRONT
COLD FRONT has an initiative value of 61.

ZEPHYR WINGS
ZEPHYR WINGS has an initiative value of 85.

SPELLWEAVER ABILITY CARDS LEVEL 9
BLACK HOLE
BLACK HOLE has an initiative value of 41.

INFERNO
INFERNO has an initiative value of 19.

SPELLWEAVER ABILITY CARDS LEVEL X
AID FROM THE ETHER
AID FROM THE ETHER has an initiative value of 91.

MYSTIC ALLY
MYSTIC ALLY has an initiative value of 91.

CRACKLING AIR
CRACKLING AIR has an initiative value of 25.

HARDENED SPIKES
HARDENED SPIKES has an initiative value of 26.

TINKERER ABILITY CARDS LIST BY LEVEL
The Tinkerer is a gadget-focused class with the ability to create useful contraptions and support allies. Players should prioritize creating contraptions that offer the most tactical advantages, such as healing allies or hindering enemies. Proper timing of gadget deployment and strategic positioning can greatly influence the outcome of battles.

TINKERER ABILITY CARDS LEVEL 1
ENERGIZING TONIC
ENERGIZING TONIC has an initiative value of 16.

ENHANCEMENT FIELD
ENHANCEMENT FIELD has an initiative value of 61.

FLAMETHROWER
FLAMETHROWER has an initiative value of 47.

HARMLESS CONTRAPTION
HARMLESS CONTRAPTION has an initiative value of 74.

DECOY
DECOY has an initiative value of 74.

HOOK GUN
HOOK GUN has an initiative value of 72.

INK BOMB
INK BOMB has an initiative value of 74.

NET SHOOTER
NET SHOOTER has an initiative value of 19.

PROXIMITY MINE
PROXIMITY MINE has an initiative value of 62.

REINVIGORATING ELIXIR
REINVIGORATING ELIXIR has an initiative value of 37.

RESTORATIVE MIST
RESTORATIVE MIST has an initiative value of 17.

STUN SHOT
STUN SHOT has an initiative value of 20.

TOXIC BOLT
TOXIC BOLT has an initiative value of 18.

TINKERER ABILITY CARDS LEVEL 2
DISORIENTING FLASH
DISORIENTING FLASH has an initiative value of 73.

STAMINA BOOSTER
STAMINA BOOSTER has an initiative value of 48.

TINKERER ABILITY CARDS LEVEL 3
CRANK BOW
CRANK BOW has an initiative value of 66.

TINKERER’S TOOLS
TINKERER’S TOOLS has an initiative value of 26.

TINKERER ABILITY CARDS LEVEL 4
DANGEROUS CONTRAPTION
DANGEROUS CONTRAPTION has an initiative value of 84.

BATTLE BOT
BATTLE BOT has an initiative value of 84.

MICRO BOTS
MICRO BOTS has an initiative value of 22.

TINKERER ABILITY CARDS LEVEL 5
DISINTEGRATION BEAM
DISINTEGRATION BEAM has an initiative value of 36.

NOXIOUS VIALS
NOXIOUS VIALS has an initiative value of 75.

TINKERER ABILITY CARDS LEVEL 6
AUTO TURRET
AUTO TURRET has an initiative value of 34.

GAS CANISTER
GAS CANISTER has an initiative value of 71.

TINKERER ABILITY CARDS LEVEL 7
CURATIVE AEROSOL
CURATIVE AEROSOL has an initiative value of 21.

MURDEROUS CONTRAPTION
MURDEROUS CONTRAPTION has an initiative value of 94.

KILL BOT
KILL BOT has an initiative value of 94.

TINKERER ABILITY CARDS LEVEL 8
HARSH STIMULANTS
HARSH STIMULANTS has an initiative value of 27.

JET PROPULSION
JET PROPULSION has an initiative value of 38.

TINKERER ABILITY CARDS LEVEL 9
CHIMERIC FORMULA
CHIMERIC FORMULA has an initiative value of 43.

LETHAL INJECTION
LETHAL INJECTION has an initiative value of 85.

TINKERER ABILITY CARDS LEVEL X
POTENT POTABLES
POTENT POTABLES has an initiative value of 46.

REVIVING SHOCK
REVIVING SHOCK has an initiative value of 34.

VOLATILE CONCOCTION
VOLATILE CONCOCTION has an initiative value of 76.
